Celebrity endorsements and blurry lines between gambling and fantasy sports

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We need more stringent regulations to ensure that gambling operations do not use the loose definition of real money gambling to seek legitimacy.

Over the past few years, a number of global sports stars have shown interest in games, ranging from being passionate about video games in their spare time to actually investing in the industry.

The likes of Magic Johnson and Michael Jordan are best known for their investment in aXiomatic, the parent company of Team Liquid. Team Liquid is one of the world’s largest esports organizations and field teams for several major events, including The International.

From boxing legend Mike Tyson, who made a “ strategic investment ” in Fade 2 Karma (F2K), to two-time Formula 1 champion Fernando Alonso, who started his own esports team, the interest in eSports among superstar athletes has increased over the years. The list also boasts of names like Ronaldinho, who made several forays into eSports, to David Beckham, who started out as a brand ambassador for Guild Esports before investing there. Shaquille O’Neil, Alexander Rodriguez, Stephen Curry and Steve Young are also part of the eSports / gaming sauce train.

In contrast, cases of actual investment in games are relatively rare among Indian sportspeople. The skipper of the men’s cricket team Virat Kohli, known to be an avid player, is however heavily involved in the industry. Kohli was featured in a game developed by Nazara Technologies in addition to being the Mobile Premier League (MPL) brand ambassador. He also invested in MPL’s parent company, Galactus Funware Technology Private Limited. This decision has obviously raised some eyebrows as MPL is also a sponsor of the Indian cricket team.

MS Dhoni is known for his love of first person shooter (FPS) games such as Call of Duty Mobile (COD Mobile). In fact, it was revealed by his wife that during the lockdown in 2020, Dhoni would be talking about games even in his sleep. To this day, Dhoni is the Ambassador for the Dream 11 brand, which belongs to the category of fantastic sports.

The likes of Hardik and Krunal Pandya, Suresh Raina, Prithvi Shaw, Sourav Ganguly, VVS Laxman, Gautam Gambhir Murali Karthik, Kapil Dev, Leander Paes and Geeta Phogat are all associated with various fantastic gaming platforms or cash games. real, unlike their foreign counterparts.

To this day, there is very little distinction between electronic sports, gaming, real money gaming, and fantasy sports. Many believe that it is inappropriate for athletes to promote real money gambling. While it is very difficult to pass judgment on the choices of athletes, it is still possible to demystify the situation and understand the differences between games, esports, fantasy sports and real money games. The easiest way to do this would be to first establish the relationship that is relatively better known in this group.

Electronic sports and games are often seen as interchangeable. However, while eSports can be called gaming, the reverse is not entirely correct. Esports is actually a sub-group of gaming, and there are a lot of games that don’t qualify as esports. The reason is quite simple. According to the Oxford Dictionary, gambling is defined as “the act or practice of playing video games”. At the same time, eSports is defined as “a multiplayer video game played competitively for spectators, usually by professional players”. The best way to remember the difference is to see if a game is head-on competition or if players compete against each other through high scores and achievements in the game.

If the competition takes the form of any match, it is probably an eSport. The definitions provided by Oxford help to shed light on the fact that there are video games that are not played for the enjoyment of spectators.

Fantasy Sports is actually a much older concept and has been around much longer than real money games. Fantasy sport simply refers to a type of game where players are supposed to build their own virtual team for a regular sport (or eSport). The performance differentiation method is the statistical performance of the players selected in this virtual team.

Based on this statistical performance, points are awarded to the competitors and these points determine the winner. The duration of the competition may vary depending on the fantasy sports platform used. To better understand this, it would be best to take a look at any major sport today. There is an online version where fans can choose their favorite players and form their own teams and based on the performance of the players on their team they are awarded points. Given the unique nature of fantasy gaming, it is always based on a sport or in some cases another video game.

The trickier part of this discussion is where to place the real money play. The name itself gives information about it. This always involves the movement of money between the two competitors. In most cases, the two or more people competing against each other add a fixed amount of money to a common pool and the final winner takes that money.

How is it different from the game? In the absence of regulatory bodies, it is difficult to tell the difference, but one response that has gained some acceptance, for the moment, is that if there is an element of competence involved, it is not. This is not gambling. Given the problems gambling poses in society, it is quite easy to understand just how much real money gambling and the fact that it is barely different from gambling creates a discomfort for people. Most people. This is also the reason why MPL, although supported by figures such as Virat Kohli and sponsor of the Indian men’s cricket team, faced strong opposition from the public.

It’s best to understand that gambling is actually the umbrella group that includes electronic sports, real money games, and fantasy sports. Esport is a group within it which is defined by the fact that it is based on direct competition between players. Fantasy sports are another distinct group in the game that relies on a sport or eSport to create a simulated version of real life competitions in which players compete against each other trying to choose the winning combination.

Real money gambling is basically any activity related to gambling (this would even include subgroups such as eSports or fantasy sports) in which real money is injected by players in the form of stakes. Since real money is offered as a bet, it adds game elements to the picture. The argument used today by most of the real money gaming platforms is that the skill decides who wins this bet and that is what sets it apart from the game. This is a pretty vague statement. which could be used even by gaming operations to legitimize itself. Take the example of blackjack. If one accepted the argument that card counting was a skill, blackjack can claim to be a real money game.

On a personal level, this writer wouldn’t play on any real money gaming platform, but it’s still a personal choice. Moving forward, we need more stringent regulations to ensure that gambling operations do not use the loose definition of real money gambling to seek legitimacy.





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